Mechs, Vehicles, & Props with Alex Konstad

$300.00

Get lifetime access to the recordings and discord server from last term!

In this 8-week class, Alex Konstad will give you the tools to be able to construct your own believable hard surface designs. If you’ve ever felt overwhelmed by the restrictive nature of drawing functional mechanical objects, this class will unlock your creativity!

We’ll cover:
• Alex’s Thought Process
• Hard Surface Design
• Form and Function
• Drawing, Painting & Rendering techniques

Week 1: Intro to Hard Surface Design – sketching from mechanical reference – hard surface foundations
Week 2: Mecha Design Fundamentals: joints, mechanics, function
Week 3: Mecha Design – Purpose and utility, lecture (form follows function – how to design with purpose)
Week 4: Mecha Details – Lecture: Scale, Details and adding Complexity
Week 5: Vehicle Design fundamentals – Lecture: design principles for vehicles
Week 6: Vehicle Design with function – Lecture: Utilizing reference to design vehicles for specific functions
Week 7: Hard surface prop designs – Lecture: How to design engaging hard surface props for animation and games
Week 8: Lecture: Painting and rendering techniques for Hard Surface – packeting a design for final presentation

Duration: 8 weeks
Date & Time: Starts Sunday October 6th, every Sunday at 5:00 PM eastern
Skill level: All skill levels welcome
Tiers: Receive direct feedback in class or spectate without homework feedback.
Format: 4-5 hour live class with combination of lectures, demos, and feedback. Recordings will usually be provided within 24 hours of each class.
Materials: Any digital or traditional tools. Paintovers will be done digitally

Class will be a combination of lecture, demos and feedback.

Description

Alex Konstad is a concept artist and illustrator from the forests of Portland Oregon, currently living in Los Angeles, California. He currently works at Netflix and has worked for clients such as Blizzard Entertainment, ShieldBreak Games, Reelfx, Psyop FX, Games Workshop, SpinMaster Toys, and Sony Online Entertainment.

STUDENT EXPERIENCES

“Incredibly, the best lessons came from Alex’s creative process. He discussed how to commit to finishing an initial sketch and turning it into a final rendered image without changing the design at every stage. Resolving all the design elements in the line sketch helps prevent doubt about the design choices.

“I really loved this class. Even as a spectator, I learned a lot about designing mechs, as well as helpful tips for the creative process and how to implement it in the actual industry. It was a very well-rounded and complete class.”
Luigi Sampieri

STUDENT WORK