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Devin Korwin

Founder & Instructor

Devin is a concept artist, illustrator, and teacher working in the film, TV, and game industries. His clients include Luma Pictures, Bungie, Titmouse, Microsoft, and BUCK. Devin has taught over 200+ private mentorship students over 2 years and has written about the core concepts of painting extensively in his Creative Fundamentals book series as well as the 3D Total Fundamentals series.

Classes: Understanding Value

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Kellan Jett

Instructor

Kellan is a visual development artist for animation and games, currently at Nickelodeon on TMNT: Mutant Mayhem. He previously worked at Sony on Mitchell’s vs. the Machines and Across the Spiderverse.

Classes: Aesthetic Exploration for Vis Dev

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Adrian bush

Instructor

Adrian is an Illustrator and Senior Concept Artist in the Games Industry. His past clients include Ready at Dawn, Riot Games, and Firewalk, where his focus has been on concept design and keyframe illustration.

Classes: Narrative Illustration

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Léa Pinto

Instructor

Léa is a concept artist and background painter working for clients such as Sony Pictures Animation, Pinkman.TV, Netflix, and HBOMAX.

Classes: Dynamic Shapes for VisDev

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Craig Mullins

Instructor

Craig Mullins is a leading international concept artist and illustrator working in video games and film. A pioneer in the field of digital painting, Craig began painting digitally for many years before drawing tablets were available and influenced the development of Adobe Photoshop with his input. He has had a profound influence on the field of digital painting and concept art.

Classes: Illustration Masterclass with Craig Mullins

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Samuel Smith

Instructor

Samuel is a visual development artist working for clients such as Epic Games, Netflix, and Paramount Studios, working on projects such as the feature film Klaus and TV show Star Wars Visions.

Classes: Cinematic Color Keyframes

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Yuhki Demers

Instructor

Yuhki Demers is an animation producer, production designer, and artist with over a decade of experience designing for films, television, and games. Yuhki learned firsthand what it takes to make cutting-edge animation while working as a visual development artist on both Spider-verse films. He was integral in creating the look and feel for the final films, along with creating original characters, sets, and hand-animating many of the film’s “burst cards”. He took that knowledge to Netflix where he production designed “My Dad the Bounty Hunter”, a premium animated series. Credits include:Spider-Man: Across the Spider-Verse, Spider-Man: Into the Spider-Verse, My Dad the Bounty Hunter, Vivo, Big Hero 6: The Series.

Classes: VisDev Cityscapes, VisDev Fundamentals

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Alex Konstad

Instructor

Alex Konstad is a concept artist and illustrator from the forests of Portland Oregon, currently living in Los Angeles California. He currently works at Netflix, and he has worked for clients such as Blizzard Entertainment, ShieldBreak Games, Reelfx, Psyop FX, Games Workshop, SpinMaster Toys and Sony Online Entertainment.

Classes: Creative Worldbuilding

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Faraz Shanyar

Instructor

Faraz Shanyar is a senior concept artist working in film and video games, on titles such as Control, Lion King, and Pirates of the Caribbean.

Classes: Dynamic Character Concept Art

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Justine Thibault

Instructor

Going by Seven Deven online, Justine is a French background artist working in the film industry. Justine has worked for studios including CRCR, Axis Animation, Passion Pictures, Chez Eddy, La Chouette Compagnie, and Deux Minutes. She has worked on movies such as: Calamity by Rémi Chayé, The Summit of The Gods by Patrick Imbert, and the upcoming Mars Express by Jeremie Perrin.

Classes: Color and Light

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Jens Claessens

Instructor

Jens Claessens is a concept artist and illustrator working in the games and movie industry. His clients include Gearbox, Axis studios, Volta, and Quantic Dream.

Classes:
Creative Sketching
Digital Portrait Painting

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Leslie Tran

Instructor

Leslie is a freelance concept artist and illustrator with 5+ years of experience working with studios such as Singularity 6, Netflix, and Massive Black. Main focuses are 2D visual development, character design, costume design, and prop design.

Classes: Character Design with Leslie Tran

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Ramon HUrtado

Instructor

Ramon is an oil painter and instructor in subjects including anatomy, figure drawing, and composition, with a particular passion for researching 19th century educational methods. He has lectured at the Los Angeles Academy of Figurative Art, Safehouse Atelier, California State University- Long Beach, DreamWorks Animation, the Society of Illustrators, Emile Cohl Atelier, the University of Lisbon- Faculty of Fine Arts, Porto Atelier, Art Center College of Design and Grand Central Atelier.

Classes: Figure Drawing & Anatomy

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Ian Su

Instructor

Ian is a concept artist and illustrator working for Riot Games in Los Angeles, CA.

Classes: Character & Prop Concept Art

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Ulysse verhasselt

Instructor

Ulysse Verhasselt is a concept artist and Illustrator working on projects such as Valorant for Riot Games and the animated feature “Ember” with SPA Studios for Netflix.

Classes: Stylized Environments in 2D & Blender

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Michael Relth

Instructor

Michael Relth graduated from ArtCenter College of Design in 2009 with a BFA in Illustration. He’s been a professional freelance animator and illustrator in different industries for over 12 years with clients such as Warner Animation, Procreate, Elastic, Brand New School, Scholar, Buck, and more, working for clients like Disney, Riot Games, Netflix, and the VMAs.

Classes: Animation Fundamentals

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Oliver Ryan

Instructor

Oliver Ryan is a Visual Development Artist and Art Director at Clockwork Labs
He has previously worked as a VisDev artist at SPA Studios, a background artist on Arcane, a Concept Artist at Moon Studios on Ori and the Will of the Wisps, and a matte painter at Fortiche Productions.

Classes: Composition & Narrative

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Patrick Harpin

Instructor

Patrick storyboarded the bulk of Wes Anderson’s ‘Moonrise Kingdom”. Patrick first tried his hand at writing while helping develop CN’s ‘Clarence’, where he wrote the show bible and the first 8 episodes. Patrick later worked on ‘Hotel Transylvania 2’, and ‘Hotel Transylvania 3’ for director Genndy Tartakovsky.

As a Director/Creator/Showrunner on ‘My Dad the Bounty Hunter’, Patrick got to develop episodes as scripts in the writer’s room, all the way through Storyboards, Edit, and final picture. Patrick served as showrunner for both seasons, with both seasons breaking into the Netflix ‘Top Ten’.

Patrick is currently pitching originals & IP projects with his producing partner Yuhki Demers. Patrick & Demers most recently ‘broke the internet’ with their ‘Batman Beyond’ Feature pitch they developed for WB/DC.

Classes: Storyboarding & The Art of Pitching