Alex Konstad
Alex Konstad is a concept artist and illustrator from the forests of Portland Oregon, currently living in Los Angeles, California. He currently works at Netflix and has worked for clients such as Blizzard Entertainment, ShieldBreak Games, Reelfx, Psyop FX, Games Workshop, SpinMaster Toys, and Sony Online Entertainment.
Craig Mullins
Craig Mullins is a leading international concept artist and illustrator working in video games and film. A pioneer in the field of digital painting, Craig began painting digitally for many years before drawing tablets were available and influenced the development of Adobe Photoshop with his input. He has had a profound influence on the field of digital painting and concept art.
Devin Korwin
Instructor & Founder
Devin is the founder of Underpaint Academy. He is a concept artist, illustrator, and teacher working in the film, TV, and game industries. His clients include Luma Pictures, Bungie, Titmouse, Microsoft, and BUCK. Devin has taught over 200+ private mentorship students over 2 years and has written about the core concepts of painting extensively in his Creative Fundamentals book series as well as the 3D Total Fundamentals series.
Even Mehl Amundsen
Even Mehl Amundsen is a freelance concept artist from Norway who has worked for studios like Karakter, Ubisoft, Blizzard, Riot, Axis Animation, Blur, Guerilla Games, Wizards of the Coast, Volta Studios, and many more. Besides that, he has been working on his own world shown in TEGN. He travels a lot, teaching what he has learned in workshops and giving advice to newcomers.
Hugo Richard
Hugo Richard is a Brazilian character designer and concept artist based in Montreal working in the industry for the past ten years. with a variety of clients such as CD Projekt Red, Games Workshop, DreamWorks, Gearbox and more. Currently, he works as an assistant character art director for the horror franchise Outlast, overseeing all key aspects of the universe and its characters.
Ian Abando
Ian Abando is a storyboard artist and director with more than 12 years of experience in the animation industry. His start in animation was with Illumination Entertainment as a storyboard artist on the ‘Despicable Me’ and ‘Minions’ franchises. His feature animation experience also includes Dreamworks, Sony Pictures Animation, Laika, BlueSky, and Warner Brothers. He has also worked as a storyboard artist and character designer in television for Disney, Marvel, Nickelodeon, and DWTV. Most recently, Ian worked for Netflix Animation as a storyboard artist on ‘Inside Job’ and ‘Blue Eyed Samurai’, and was a series director on ‘My Dad the Bountyhunter’. Ian is currently a director at Skybound Entertainment on the Amazon Original ‘Invincible’
Justine Thibault
Going by Seven Deven online, Justine is a French background artist working in the film industry. Justine has worked for studios including CRCR, Axis Animation, Passion Pictures, Chez Eddy, La Chouette Compagnie, and Deux Minutes. She has worked on movies such as: Calamity by Rémi Chayé, The Summit of The Gods by Patrick Imbert, and the upcoming Mars Express by Jeremie Perrin.
Michael Relth
Michael Relth graduated from ArtCenter College of Design in 2009 with a BFA in Illustration. He’s been a professional freelance animator and illustrator in different industries for over 12 years with clients such as Warner Animation, Procreate, Elastic, Brand New School, Scholar, Buck, and more, working for clients like Disney, Riot Games, Netflix, and the VMAs.
Patrick Harpin
Patrick Harpin attended CalArts as part of their character animation program, before training at the Pixar story internship and later the Blue Sky story apprenticeship. While in NYC, Patrick also storyboarded the bulk of Wes Anderson’s live-action feature film Moonrise Kingdom.
Patrick first tried his hand at writing while helping develop Cartoon Network’s Clarence, where he wrote the show bible and the first 8 episodes. He later worked on Hotel Transylvania 2, and Hotel Transylvania 3 for director Genndy Tartakovsky. While at Sony, Patrick hatched a plan with a friend to pitch their own series to Netflix Animation, which became My Dad the Bounty Hunter.
As a director-creator-showrunner on My Dad the Bounty Hunter, Patrick developed episodes starting from scripts in the writer’s room through storyboards, edit, and final picture. He showran both seasons, with each breaking into the Netflix’s coveted “Top Ten” rankings.
Currently, Patrick pitches original and existing IP projects with his producing partner Yuhki Demers. He and Yuhki most recently “broke the internet” with the Batman Beyond feature pitch the they developed for Warner Brothers DC.
Pluvium
Wesley, aka Pluvium, has been drawing for over 17 years and has worked as a freelance artist for several of those years. He is a self-taught artist who began his artistic journey with a fascination for anime, and over time, expanded his focus to include semi-realism and realism.
As a freelance painter, he has had the opportunity to work with major brands including Clip Studio Paint, Huion, Mihoyo, and Kuro Games.
Ramon Hurtado
Ramon is an oil painter and instructor in subjects including anatomy, figure drawing, and composition, with a particular passion for researching 19th century educational methods. He has lectured at the Los Angeles Academy of Figurative Art, Safehouse Atelier, California State University- Long Beach, DreamWorks Animation, the Society of Illustrators, Emile Cohl Atelier, the University of Lisbon- Faculty of Fine Arts, Porto Atelier, Art Center College of Design and Grand Central Atelier.
Robbie Trevino
Robbie Trevino is a concept Artist, Illustrator, and Art Director with 13 years experience. Based in Los Angeles, CA specializing in surreal and sci-fi creature and character design. I’ve created countless designs and illustrations for a number of clients including NetEase, Lucasfilm, Valve, ArenaNet, Netflix, Blur, Polygon Pictures, West Studio, Wizards of the Coast, Microsoft Studios, Mondo, 3D Total, Deadmua5, Smashing Pumpkins, Tool, Artstation and many more.
Sean Sevestre
Sean Sevestre is an artist and director from Scotland currently living in Los Angeles.
His clients include Netflix, Sony, Google, Blizzard, Riot Games and Paramount.
He currently works at Paramount on the TMNT sequel to TMNT: Mutant Mayhem which he also worked on as a visual development artist and won the Scottish Design Awards “Design Excellence” for.
Alongside his work as a visual development artist he has created several live action Documentaries, animated shorts and given talks across Europe. Always curious to expand his craft and share his philosophy on creating with others.
Yuhki Demers
Yuhki Demers is an animation producer, production designer, and artist with over a decade of experience designing for films, television, and games. He learned firsthand what it takes to make cutting-edge animation while working as a visual development artist on both Spider-verse films. Yuhki was integral to creating the look and feel for the final films; along with creating original characters and sets; and hand-animating many of the film’s “burst cards.” He brought that knowledge with him to Netflix, where he production-designed My Dad the Bounty Hunter, a premium animated series.
Credits include: Spider-Man: Across the Spider-Verse, Spider-Man: Into the Spider-Verse, My Dad the Bounty Hunter, Vivo, and Big Hero 6: The Series.

























































